Explore the Painted Wilds

Brushbound

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Step into a living canvas. Cross hand-painted wilds, collect strange gear, and leave your mark beyond the next hill.

Begin in the Sunwash Plains, follow three painted landmarks to First Lantern, and meet Mira after finding your first sword. Short, action-driven lessons introduce movement, combat, your Field Kit, skills, village interactions, and settings without blocking play. Every village becomes your new respawn point; check in at inns to recover before pushing onward.

Single Player

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Options

0%

Set the soundtrack level. Zero mutes the music.

100%

Controls pickups, weapons, and enemy sounds.

Optional and off by default. Shares your character name, device/network capabilities, performance and memory measurements, bounded game/render object counts, coarse player position/collision state, and lifecycle/error categories. Browsers do not expose literal CPU/GPU utilization. Never records your IP address, input, error text, or gameplay content.

Separate from performance telemetry and off by default. Includes bounded, quantized combat geometry and outcomes. Never includes raw input, mouse paths, text, your account, name, IP address, world ID, or video.

Off. No combat diagnostics are being captured.

Multiplayer character

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Join a shared world that keeps moving for everyone. Opening a menu does not pause other players or make your character invulnerable.

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♥
Health 100 / 100
1
Inspiration 0 / 100
0 Coins
Defeated
0
Magnet
72
Accuracy
1 0 / 20

Equipped

Weapon Empty
Charm Empty
Off hand Empty
Armor None
Boots Standard

Equipment & backpack

Field Kit

Equipped

Backpack 9 slots

Weapon roll Number keys still quick-equip

EmptyNone (0%)

Drag gear, or select it and then choose a highlighted destination. Select a potion to ready it in your off hand.

Choose an item to manage your field kit.

Paint your own legend

Technique & Paths

Level 10 attribute points0 skill points

Attributes one point each level until all 60 ranks are available

Active technique one folio binding at a time

Bound: Empty Activate with T or the touch action.

Return to a village to change your active technique.

Skill paths one point every 3 levels until all 7 choices are available

Vanguard

Wayfarer

Warden

Clear nearby threats and stand still to spend points.

Power 100%Speed 100%Defense 0%

Biome Plains

Day 1Morning

Mira Bramble · road-painter

A blank page for the First Journey

The first page is blank on purpose. Rootbound Forest lies beyond First Lantern.

Mira Bramble · road-painter

Choose a Commission

“Choose the mark you want to carry into the wilds.”

Every route leads deeper into the same expedition and its guardian.

Mira Bramble’s trail folio

Trail Folio

“Bring me a marked commission and we will turn the road into a story.”

Current mark
Choose a commission at a village board
Road ahead
Mira Bramble is waiting at the board
Route legs
    Afterward
    Next named region: The Painted Wilds
    Signature reward
    No active reward

    Completed rewards resolve automatically when you reach the next village.

    Village mercantile

    Trailside Supplies

    0 coins

    Painted forge

    Reforge a weapon

    Equip a weapon to begin

    Spend coins on the equipped weapon. Each weapon has 12 permanent ranks, divided however you choose.

    Buy a trail basic now, or save for armor and specialist weapons.

    Village checkpoint

    The Painted Lantern

    Entering a village sets it as your respawn point automatically. Check in to recover. Rest is available at dusk or night and advances the shared world only once per day.

    Move · edge to run · up to jump
    •••
    Weapon ⌄
    Aim · hold to attack
    Solo · Main menu

    A / ← left · D / → right · Shift sprint · Ctrl crouch · Space jump · Left click aim / use · Right click use off hand · hold Q block with a melee weapon · 1–8 switch weapons · I backpack · K attributes & skills · T active technique · E village interaction

    Field journal

    Paused

    Single-player action is paused.

    Main Menu

    Settings

    0%

    Set the soundtrack level. Zero mutes the music.

    100%

    Controls pickups, weapons, and enemy sounds.

    Optional and off by default. Shares your character name, device/network capabilities, performance and memory measurements, bounded game/render object counts, coarse player position/collision state, and lifecycle/error categories. Browsers do not expose literal CPU/GPU utilization. Never records your IP address, input, error text, or gameplay content.

    Separate from performance telemetry and off by default. Includes bounded, quantized combat geometry and outcomes. Never includes raw input, mouse paths, text, your account, name, IP address, world ID, or video.

    Off. No combat diagnostics are being captured.

    Brushbound recovered safely

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