Explore the Painted Wilds
Brushbound
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Step into a living canvas. Cross hand-painted wilds, collect strange gear, and leave your mark beyond the next hill.
Begin in the Sunwash Plains, follow three painted landmarks to First Lantern, and meet Mira after finding your first sword. Short, action-driven lessons introduce movement, combat, your Field Kit, skills, village interactions, and settings without blocking play. Every village becomes your new respawn point; check in at inns to recover before pushing onward.
Single Player
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Options
Set the soundtrack level. Zero mutes the music.
Controls pickups, weapons, and enemy sounds.
Optional and off by default. Shares your character name, device/network capabilities, performance and memory measurements, bounded game/render object counts, coarse player position/collision state, and lifecycle/error categories. Browsers do not expose literal CPU/GPU utilization. Never records your IP address, input, error text, or gameplay content.
Separate from performance telemetry and off by default. Includes bounded, quantized combat geometry and outcomes. Never includes raw input, mouse paths, text, your account, name, IP address, world ID, or video.
Off. No combat diagnostics are being captured.
Multiplayer character
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